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7.1 surround sound is the common name for an eight-channel surround audio system commonly used in home theatre configurations. It adds two additional speakers to the more conventional six-channel ( 5.1 ) audio configuration.
Dolby Surround 7.1 (sometimes called Dolby 7.1 surround sound) is a sound system by Dolby Laboratories which delivers theatrical 7.1 surround sound to movie-goers. It is the most recent addition to a family of audio compression technologies developed by Dolby known as Dolby Digital. It adds two new channels to current Dolby Digital 5.1.
7.1.2 and 7.1.4 immersive sound along with 5.1.2 and 5.1.4 format adds either 2 or 4 overhead speakers to enable sound objects and special effect sounds to be panned overhead for the listener. Introduced for theatrical film releases in 2012 by Dolby Laboratories under the trademark name Dolby Atmos. [45]
Dolby Atmos is a suite of technologies for immersive audio having both horizontal and vertical sound placement, using a combination of channel and object-based mixing and delivery. It was first introduced in cinemas with Brave (2012 film). The first game released with Dolby Atmos audio was Star Wars Battlefront (2015 video game). The means of ...
The left and right surround speakers in the bottom line create the surround sound effect. 5.1 surround sound ("five-point one") is the common name for surround sound audio systems. 5.1 is the most commonly used layout in home theatres. [1] It uses five full-bandwidth channels and one low-frequency effects channel (the "point one"). [2]
Graham's Line Identification Tone System (GLITS) is a test signal for stereo systems devised by BBC TV Sound Supervisor and Fellow of the IPS Graham Haines in the mid-1980s. It comprises a 1 kHz tone at 0 dBu (-18 dBFS ) on both channels, with interruptions which identify the channels.
These effects include localization of sound sources behind, above and below the listener. Some 3D technologies also convert binaural recordings to stereo recordings. 3D Positional Audio effects emerged in the 1990s in PC and video game consoles. 3D audio techniques have also been incorporated in music and video-game style music video arts.
Music and sound effects can become memorable, enabling people to instantly recognize music or sound effects as well as hum or mimic the tune or sound effect. [36] Polygon has stated that despite the popularity of video game music, people may not always know the name of the composer.