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  2. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    A simple flowchart representing a process for dealing with a non-functioning lamp. A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task. The flowchart shows the steps as boxes of various kinds, and their ...

  3. Decision table - Wikipedia

    en.wikipedia.org/wiki/Decision_table

    Decision tables are a concise visual representation for specifying which actions to perform depending on given conditions. Decision table is the term used for a Control table or State-transition table in the field of Business process modeling ; they are usually formatted as the transpose of the way they are formatted in Software engineering .

  4. Argument map - Wikipedia

    en.wikipedia.org/wiki/Argument_map

    v. t. e. An argument map or argument diagram is a visual representation of the structure of an argument. An argument map typically includes all the key components of the argument, traditionally called the conclusion and the premises, also called contention and reasons. [1] Argument maps can also show co-premises, objections, counterarguments ...

  5. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm ( / ˈælɡərɪðəm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  6. List of logic symbols - Wikipedia

    en.wikipedia.org/wiki/List_of_logic_symbols

    propositional logic, Boolean algebra, first-order logic. ⊥ {\displaystyle \bot } denotes a proposition that is always false. The symbol ⊥ may also refer to perpendicular lines. The proposition. ⊥ ∧ P {\displaystyle \bot \wedge P} is always false since at least one of the two is unconditionally false. ∀.

  7. Decision tree - Wikipedia

    en.wikipedia.org/wiki/Decision_tree

    A decision tree is a flowchart -like structure in which each internal node represents a "test" on an attribute (e.g. whether a coin flip comes up heads or tails), each branch represents the outcome of the test, and each leaf node represents a class label (decision taken after computing all attributes). The paths from root to leaf represent ...

  8. Potter Box - Wikipedia

    en.wikipedia.org/wiki/Potter_Box

    The Potter Box is a model for making ethical decisions, developed by Ralph B. Potter, Jr., professor of social ethics emeritus at Harvard Divinity School. [1] It is commonly used by communication ethics scholars. According to this model, moral thinking should be a systematic process and how we come to decisions must be based in some reasoning.

  9. Time management - Wikipedia

    en.wikipedia.org/wiki/Time_management

    Time management is the process of planning and exercising conscious control of time spent on specific activities—especially to increase effectiveness, efficiency, and productivity. Time management involves demands relating to work, social life, family, hobbies, personal interests, and commitments. Using time effectively gives people more ...