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English classes in Moscow in 1964. English as a second or foreign language refers to the use of English by individuals whose native language is different, commonly among students learning to speak and write English. Variably known as English as a foreign language (EFL), English as a second language (ESL), English for speakers of other languages ...
Emergent literacies. Emergent literacy is a term that is used to explain a child's knowledge of reading and writing skills before they learn how to read and write words. [1] It signals a belief that, in literate society, young children—even one- and two-year-olds—are in the process of becoming literate. [2]
Movement in learning also known as movement-based instruction, is a teaching method based on the concept that movement enhances cognitive processes and facilitates learning. This approach emphasizes integrating movement into educational settings to optimize students' engagement and academic performance. Research suggests that incorporating ...
Balderdash is a board game variant of a classic parlour game known as Fictionary or the Dictionary Game. It was created by Laura Robinson and Paul Toyne of Toronto, Ontario, Canada. The game was first released in 1984 under Canada Games. It was later picked up by a U.S company, The Games Gang, and eventually became the property of Hasbro and ...
BrainPop. BrainPop (stylized as BrainPOP) is a group of educational websites based in New York City. It hosts over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and technology, health, arts and music.
Social skills. Scattergories is a creative-thinking category-based party game originally published by Milton Bradley in 1988. The objective of the 2-to-6-player game is to score points by uniquely naming objects within a set of categories, given an initial letter, within a time limit. The game is based on a traditional game called "Categories".
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Kim's Game. Kim's Game is a game or exercise played by Scouts, [1] the military, and other groups, in which a selection of objects must be memorised. The game develops a person's capacity to observe and remember details. The name is derived from Rudyard Kipling 's 1901 novel Kim, in which the protagonist plays the game during his training as a spy.
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