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Version 0.1 to 2.0 of jMonkeyEngine marks the time from when the project was first established in 2003, until the last 2.0 version was released in 2008. When the original core developers gradually discontinued work on the project throughout the end of 2007 and the beginning of 2008, Version 2.0 had not yet been made officially stable.
CubiCute - The 3D Game: Online mini game (3D) 2008 Anaglyph: Skate 2, Xbox 360: 2009 Anaglyph: Shaun White Skateboarding: PS3, Xbox 360: 2010 Side-by-Side-Mode which most 3D TVs can project as 3D Minecraft: Java platform, Java applet: 2009 Anaglyph mode (Only available pre-version 1.13) Diorama [19] iPhone, iOS: 2009 Anaglyph mode: G-Force ...
sView relies on FFmpeg decoders, which allow opening a wide variety of media formats - from still images to videos and music. Audio playback relies on OpenAL Soft. sView displays image-based and text-based subtitles, provides audio/subtitle stream selection (audio steam auto-selection is based on user interface language), attachment of external audio/subtitle files, has audio/video delay setup ...
Java: 2006 Yes 3D Cross-platform: GPL: Java port of Quake II game engine Java 3D: Java: Yes 3D Cross-platform: BSD: Community-centric project. Used by many schools as part of course work Jedi: C: Yes 2.5D DOS, Windows: Star Wars: Dark Forces, Outlaws: Proprietary: Rumored to have been reverse-engineered from Doom engine jMonkeyEngine: Java ...
Unity formerly supported other platforms including its own Unity Web Player, a Web browser plugin. [71] However, it was deprecated in favor of WebGL. [93] Since version 5, Unity has been offering its WebGL bundle compiled to JavaScript using a 2-stage language translator (C# to C++ and finally to JavaScript). [94]
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The first ever version of Minecraft was released in May 2009, [11] but client-side modding of the game did not become popular in earnest until the game reached its alpha stage in June 2010. The only mods that were released during Minecraft 's Indev and Infdev development stages were a few client-side mods that had minor changes to the game.
Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [ 1 ] [ 2 ] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems .
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