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The outcome of the sprint is a functional deliverable, or a product which has received some development in increments. When a sprint is abnormally terminated, the next step is to conduct new sprint planning, where the reason for the termination is reviewed. Each sprint starts with a sprint planning event in which a sprint goal is defined.
The INVEST mnemonic for Agile software development projects was created by Bill Wake [1] as a reminder of the characteristics of a good quality Product Backlog Item (commonly written in user story format, but not required to be) or PBI for short.
The concept sprint is a fast five-day process for cross-functional teams to brainstorm, define, and model new approaches to business issue. [ 10 ] [ 11 ] Another common variant is the Service Design Sprint , an approach to Design Sprints created in 2014 that uses Service Design tools and mechanics to tackle service innovation.
Responding to change over following a plan The practitioners cite inspiration from new practices at the time including extreme programming , scrum , dynamic systems development method , adaptive software development and being sympathetic to the need for an alternative to documentation driven, heavyweight software development processes.
Planning poker, also called Scrum poker, is a consensus-based, gamified technique for estimating, mostly used for timeboxing in Agile principles. In planning poker, members of the group make estimates by playing numbered cards face-down to the table, instead of speaking them aloud. The cards are revealed, and the estimates are then discussed.
Iteration modeling. When a requirement/work item has not been sufficiently explored in detail via look-ahead modeling the team may choose to do that exploration during their iteration/sprint planning session. The need to do this is generally seen as a symptom that the team is not doing sufficient look-ahead modeling. Just barely good enough (JBGE).
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In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management.