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Microsoft announced to incorporate ASIO into their USB Audio Class 2 driver for their Arm64 architecture. [5] While originally supporting MacOS, the introduction of Core Audio with macOS X made ASIO support for this OS unnecessary. There is also an experimental ASIO driver for Wine, WineASIO, [6] for a Windows compatibility layer for Linux. [7]
Core Audio is a low-level API for dealing with sound in Apple's macOS and iOS operating systems.It includes an implementation of the cross-platform OpenAL. [1]Apple's Core Audio documentation states that "in creating this new architecture on Mac OS X, Apple's objective in the audio space has been twofold.
Audio network technology matrix [1] Technology Development date Transport Transmission scheme Mixed use networking Control communications Topology Fault tolerance Distance Diameter Network capacity Latency Maximum available sampling rate AES47: 2002 [2] ATM: Isochronous Coexists with ATM Any IP or ATM protocol, IEC 62379: Mesh Provided by ATM
Bluetooth audio Yes No No Yes No LHDC: Savitech 2017 5.0.6 (2022-08-03) Non-free Mobile phones, Bluetooth headphones, Home receivers Android 10: Bluetooth audio Yes No Yes Yes No L2HC Huawei: 2020 3.0 (2023-09-19) Non-free Huawei products, EMUI, HarmonyOS: Android 10, OpenHarmony, Oniro OS Bluetooth audio NearLink audio Yes Yes Yes Yes Yes Lyra ...
PortAudio is an open-source computer library for audio playback and recording. It is a cross-platform library, so programs using it can run on many different computer operating systems, including Windows, Mac OS X and Linux. PortAudio supports Core Audio, ALSA, and MME, DirectSound, ASIO and WASAPI on Windows.
The article fails to compare ASIO to Windows Core Audio, which is the "new" audio interface that was introduced with Windows Vista. 93.228.40.213 01:43 ...
Audio Units (AU) are a system-level plug-in architecture provided by Core Audio in Apple's macOS and iOS operating systems. Audio Units are a set of application programming interface (API) services provided by the operating system to generate, process, receive, or otherwise manipulate streams of audio in near-real-time with minimal latency.
Asio is a freely available, open-source, cross-platform C++ library for network programming. It provides developers with a consistent asynchronous I/O model using a modern C++ approach. Boost.Asio was accepted into the Boost library on 30 December 2005 after a 20-day review. The library has been developed by Christopher M. Kohlhoff since 2003.