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  2. Blackpink: The Virtual - Wikipedia

    en.wikipedia.org/wiki/Blackpink:_The_Virtual

    The concert premiered in the game on July 22, including a performance of Blackpink's special track "Ready for Love". [5] The track was released in full on July 29 as an animated music video on YouTube featuring virtual avatars of the group in the game world. [6]

  3. Metaverse - Wikipedia

    en.wikipedia.org/wiki/Metaverse

    Social interaction and 3D virtual worlds are often an integral feature in many massively multiplayer online games. In 2017, Microsoft acquired the VR company AltspaceVR, [30] and implemented virtual avatars and meetings held in virtual reality into Microsoft Teams. [31] Microsoft shut-down AltspaceVR in March 2023. [32]

  4. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    The game is made up of connected, user-generated worlds, [5] through which users interact with each other using virtual avatars. [ 4 ] VRChat is also capable of running in "desktop mode" without a VR headset, which is controlled using either a mouse and keyboard, gamepad , or touchscreen device.

  5. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.

  6. Worlds.com - Wikipedia

    en.wikipedia.org/wiki/Worlds.com

    In 2011, Tamiko Thiel, the creative director and producer at Worlds Inc. from 1994 to 1996, wrote an article entitled "Cyber-Animism and Augmented Dreams" describing the history of virtual worlds, in which she wrote: "In the virtual worlds and avatar communities in the mid 1990s, we thought we all would start parallel, virtual, online ...

  7. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    The visually-based game Habitat also used the term to refer to players within the game world. A later example is Linden Lab's Second Life, which has the player use a custom avatar to interact in a virtual 3D world; after peaking in 2007, its user count declined due to the encroachment of more traditional platforms such as Facebook.

  8. Habbo - Wikipedia

    en.wikipedia.org/wiki/Habbo

    The Habbo client is aimed at teenagers and young adults, while Habbo X and Habbo Hotel: Origins cater for adult players. Users on the game can create a virtual avatar (called a "Habbo"), converse and interact with other users, play games, build and design virtual rooms, take care of virtual pets, and complete quests. [3]

  9. Multiverse (video games) - Wikipedia

    en.wikipedia.org/wiki/Multiverse_(video_games)

    A common feature of multiverse video games is the possibility to access subgames without leaving the multiverse game. Optional features include a virtual "lobby" that serves as starting point or hub to access subgames, the ability of players to choose and customize an avatar that is used in subgames, the ability of players to communicate with other players of the multiverse even if they are ...