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This is a list of personal computer games (video games for personal computers, including those running Windows, macOS, and Linux) that have sold or shipped at least one million copies.
Crab Game is a free-to-play video game developed and published by Norwegian indie developer Daniel Sooman, also known as Dani. [1] [2] The game was initially released for Linux and macOS on Itch.io and for Windows on Steam on 29 October 2021; the Linux and macOS editions were later released on Steam on 16 November.
Spintires is a game that wants people to play rather than work. The great outdoors is big and beautiful, and the maps have plenty of personality and memorable locations, but they’re also the enemy. The great outdoors is big and beautiful, and the maps have plenty of personality and memorable locations, but they’re also the enemy.
The game received mixed reviews on Steam at launch, with players criticizing its grind and feeling it incentivized purchasing microtransactions. [14] Despite this, the game topped Steam's best-sellers chart upon release, [15] and reached a player count of 10 million during its first week. [16]
The Steam Awards are an annual user-voted award event for video games published on Valve's Steam service. Introduced in 2016, game nomination and voting periods are concurrent with Steam's annual autumn and winter holiday sales, centered around the holidays of Thanksgiving and Christmas .
Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington.It is the developer of the software distribution platform Steam and the game franchises Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead and Dota.
BattleBit Remastered is a massively multiplayer online first-person shooter developed by a team of three indie developers—SgtOkiDoki, Vilaskis, and TheLiquidHorse—and published by SgtOkiDoki for Microsoft Windows exclusively through the Steam distribution platform.
Eurogamer.pt reported the game appeared to launch poorly on Steam with a peak of 83 concurrent players. [25] In an interview with Gamer.no , director Ragnar Tørnquist said that the game sales have significantly exceeded those reported online but fallen below the studio's internal short-term expectations.