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  2. ScratchJr - Wikipedia

    en.wikipedia.org/wiki/ScratchJr

    ScratchJr is a derivative of the Scratch language, which has been used by over 10 million people worldwide. Programming in Scratch requires basic reading skills, however, so the creators saw a need for another language which would provide a simplified way to learn programming at a younger age and without any reading or mathematics required.

  3. Snap! (programming language) - Wikipedia

    en.wikipedia.org/wiki/Snap!_(programming_language)

    In Snap!, the screen is organized in three resizable columns containing five regions: the block group selector (top of left column), the blocks palette (left column), the main area (middle column), and the stage area (top of right column) with the sprite selector (also called the sprite corral) showing sprite thumbnails below it. [Note 3]

  4. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Sprites can be drawn, as vector or bitmap graphics, from scratch in a simple editor that is part of Scratch, or can be imported from external sources. Scratch 3.0 only supports one-dimensional arrays , known as "lists", and floating-point scalars and strings are supported but with limited string manipulation ability.

  5. Pixel art - Wikipedia

    en.wikipedia.org/wiki/Pixel_art

    Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...

  6. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    A sprite can be thought of as a simple 2D image, but can also be a container for other sprites. In Cocos2D, sprites are arranged together to form a scene, like a game level or a menu. Sprites can be manipulated in code based on events or actions or as part of animations. The sprites can be moved, rotated, scaled, have their image changed, etc.

  7. Gamestar Mechanic - Wikipedia

    en.wikipedia.org/wiki/Gamestar_Mechanic

    The other sprites that can be earned are from the challenges. The "Pink Block Caper", and the "Background Challenge" are some. Some challenges are seasonal, but once the player wins the challenge and earns the sprites from them, they can keep them forever. The "Wild West" challenge is an example. The final way to get some is from the sprite ...

  8. Here’s Why Sprite at McDonald’s Tastes So Good - AOL

    www.aol.com/lifestyle/why-sprite-mcdonald-tastes...

    A franchise owner and a sensory scientist explain why McDonald's Sprite tastes so different. The post Here’s Why Sprite at McDonald’s Tastes So Good appeared first on Reader's Digest.

  9. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    In some games, sprites are scaled larger or smaller depending on its distance to the player, producing the illusion of motion along the Z (forward) axis. Sega's 1986 video game Out Run, which runs on the Sega OutRun arcade system board, is a good example of this technique. In Out Run, the player drives a Ferrari into depth of the game window.