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A lightweight methodology is a software development method that has only a few rules and practices, or only ones that are easy to follow. In contrast, a complex method with many rules is considered a "heavyweight methodology". [1] Examples of lightweight methodologies include:
The methodologies in the Crystal family (e.g., Crystal Clear), described by Alistair Cockburn, are considered examples of lightweight methodology. The Crystal family is colour-coded to signify the "weight" of methodology needed.
Lightweight methodology - a general term for methods that only have a few rules and practices Structured systems analysis and design method - a specific version of waterfall Slow programming, as part of the larger Slow Movement , emphasizes careful and gradual work without (or minimal) time pressures.
As an alternative, various lightweight formal methods, which emphasize partial specification and focused application, have been proposed. Examples of this lightweight approach to formal methods include the Alloy object modelling notation, [29] Denney's synthesis of some aspects of the Z notation with use case driven development, [30] and the ...
The discussion of background assumptions can include metaphysical and ontological issues in cases where they have important implications for the proper research methodology. For example, a realist perspective considering the observed phenomena as an external and independent reality is often associated with an emphasis on empirical data ...
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The design of a study defines the study type (descriptive, correlational, semi-experimental, experimental, review, meta-analytic) and sub-type (e.g., descriptive-longitudinal case study), research problem, hypotheses, independent and dependent variables, experimental design, and, if applicable, data collection methods and a statistical analysis ...
An example to clarify the difference between static and dynamic slicing. Consider a small piece of a program unit, in which there is an iteration block containing an if-else block. There are a few statements in both the if and else blocks that have an effect on a variable. In the case of static slicing, since the whole program unit is looked at ...