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The first GunCon NPC-103 (G-Con 45 in Europe) was bundled with the PlayStation conversion of Time Crisis. [1] To make the gun affordable to consumers, the force feedback feature of the Time Crisis arcade gun was omitted, and an additional fire button was included in lieu of releasing a pedal controller for the game's ducking mechanic. [2]
The Wii Remote uses an infrared video camera in the handheld controller, rather than a simple sensor. [12] Wesley Yin-Poole stated that the Wii Remote was not as accurate as a traditional light gun. [13] GunCon 3 is an infrared light gun used for the PlayStation 3 port of Time Crisis 4. [14]
The PlayStation 2 supports 3 light-gun input types, GunCon (GunCon 1), GunCon 2, and Justifier/Hyperblaster. Some games listed also support connecting an additional PS1/PS2 controller for convenient redundant button mapping, such as the Time Crisis games for cover shooting, or Resident Evil: Dead Aim for simultaneous control stick movement.
Featuring full compatibility with both the GunCon 3 light gun and the PlayStation Move motion control system, the compilation consists of ports of various arcade games. [ 4 ] [ 5 ] Developed by Nex Entertainment and published by Namco Bandai Games , the compilation was released in 2010 in North America on October 19, [ 2 ] [ 6 ] and in Japan on ...
European PlayStation 3 box art. The PlayStation 3 is bundled with the GunCon 3 light gun peripheral. [8] This edition features 480p (4:3) and 720p (16:9 widescreen) support and a specially-programmed first-person shooter mode, where players engage combat similar to a typical FPS game, but with manual gun pointing, aiming and firing in addition to arcade mode.
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Time Crisis II is a 1997 light-gun shooter video game developed and published by Namco for arcades.It is the second installment in the Time Crisis series. The game incorporates the same mechanics of its predecessor, with some minor changes, but with the addition of co-operative two-player gaming.
The controller emphasizes the use of motion control through an unconventional remote control form factor. While leading to new gameplay experiences, such as Wii Sports , it at times does not translate well to more traditional video game types.