Search results
Results from the WOW.Com Content Network
The PER2 gene is located on the long (q) arm of chromosome 2 at position 37.3 and has 25 exons. [9] Predicted human PER2 protein created from the PER2 gene shares 44% identity with human PER1 and 77% identity with mouse Per2. Northern blots analysis revealed that PER2 was expressed as a 7-kb mRNA in all tissues examined.
Additionally, the effects of myelination are temporally limited, since myelination itself may have its own critical period and timing. [ 36 ] [ 39 ] Research has shown that social isolation of mice leads to reduced myelin thickness and poor working memory, but only during a juvenile critical period. [ 39 ]
Chronostasis (from Greek χρόνος, chrónos, 'time' and στάσις, stásis, 'standing') is a type of temporal illusion in which the first impression following the introduction of a new event or task-demand to the brain can appear to be extended in time. [1]
The most well-known version of this illusion is known as the stopped-clock illusion, wherein a subject's first impression of the second-hand movement of an analog clock, subsequent to one's directed attention (i.e., saccade) to the clock, is the perception of a slower-than-normal second-hand movement rate (the second-hand of the clock may ...
Roundtrip radar-time isocontours. The Lorentz-transform calculation above uses a definition of extended-simultaneity (i.e. of when and where events occur at which you were not present) that might be referred to as the co-moving or "tangent free-float-frame" definition. This definition is naturally extrapolated to events in gravitationally ...
where Δt is the time interval between two co-local events (i.e. happening at the same place) for an observer in some inertial frame (e.g. ticks on their clock), known as the proper time, Δt′ is the time interval between those same events, as measured by another observer, inertially moving with velocity v with respect to the former observer ...
Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.
For simple software, when the mouse starts to move, the software will count the number of "counts" or "mickeys" received from the mouse and will move the cursor across the screen by that number of pixels (or multiplied by a rate factor, typically less than 1). The cursor will move slowly on the screen, with good precision.