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A frame language is a technology used for knowledge representation in artificial intelligence. They are similar to class hierarchies in object-oriented languages although their fundamental design goals are different. Frames are focused on explicit and intuitive representation of knowledge whereas objects focus on encapsulation and information ...
In artificial intelligence, with implications for cognitive science, the frame problem describes an issue with using first-order logic to express facts about a robot in the world. Representing the state of a robot with traditional first-order logic requires the use of many axioms that simply imply that things in the environment do not change ...
Relational frame theory (RFT) is a psychological theory of human language, cognition, and behaviour. It was developed originally by Steven C. Hayes of University of Nevada, Reno [ 1 ] and has been extended in research, notably by Dermot Barnes-Holmes and colleagues of Ghent University .
Frames 2–4 are smear frames, those being elongated inbetweens. In animation, a smear frame is a frame used to simulate motion blur. Smear frames are used in between key frames. [1] This animation technique has been used since the 1940s. [1] Smear frames are used to stylistically visualize fast movement along a path of motion. [2] [3] [4]
In HTML, a frameset is a group of named frames to which web pages and media can be directed; an iframe provides for a frame to be placed inside the body of a document. Since the early 2000s, concern for usability and accessibility has motivated diminished use of framesets and the HTML5 standard does not support them.
Rotoscoping is a technique patented by Max Fleischer in 1917 where animators trace live-action movement, frame by frame. [78] The source film can be directly copied from actors' outlines into animated drawings, [ 79 ] as in The Lord of the Rings (US, 1978), or used in a stylized and expressive manner, as in Waking Life (US, 2001) and A Scanner ...
Temporal anti-aliasing (TAA) is a spatial anti-aliasing technique for computer-generated video that combines information from past frames and the current frame to remove jaggies in the current frame. In TAA, each pixel is sampled once per frame but in each frame the sample is at a different location within the frame.
In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.