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  2. Euclidean algorithm - Wikipedia

    en.wikipedia.org/wiki/Euclidean_algorithm

    On the right Nicomachus's example with numbers 49 and 21 resulting in their GCD of 7 (derived from Heath 1908:300). In mathematics, the Euclidean algorithm, [note 1] or Euclid's algorithm, is an efficient method for computing the greatest common divisor (GCD) of two integers, the largest number that divides them both without a remainder.

  3. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  4. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  5. Pythagorean triple - Wikipedia

    en.wikipedia.org/wiki/Pythagorean_triple

    The largest number that always divides abc is 60. [15] Any odd number of the form 2m+1, where m is an integer and m>1, can be the odd leg of a primitive Pythagorean triple. See almost-isosceles primitive Pythagorean triples section below. However, only even numbers divisible by 4 can be the even leg of a primitive Pythagorean triple.

  6. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm , a step-by-step approach to solving a task. The flowchart shows the steps as boxes of various kinds, and their order by connecting the boxes with arrows.

  7. Flow graph (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Flow_graph_(mathematics)

    A network is a graph with real numbers associated with each of its edges, and if the graph is a digraph, the result is a directed network. [8] A flow graph is more general than a directed network, in that the edges may be associated with gains, branch gains or transmittances , or even functions of the Laplace operator s , in which case they are ...

  8. Kaprekar's routine - Wikipedia

    en.wikipedia.org/wiki/Kaprekar's_routine

    Example: In the case of n = 23, since n is an odd number that is not a multiple of 3, the number of equations that can be solved is limited to the following three, and if the operation (denoted by f) defined above is applied once to the numbers corresponding to the solutions of these equations, seven Kaprekar numbers can be obtained.

  9. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    Example of a Nassi–Shneiderman diagram. A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. [1] This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. [2]

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