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PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]
Whyville was also one of the first virtual worlds which used an internal virtual currency. [2] Users earn a 'clam' salary based on their educational activities on the site. With these clams they can buy face parts, projectiles, furniture, bricks, and other virtual goods and services that enhance their life in the Whyville virtual world.
KStars - Desktop planetarium program for KDE providing an accurate graphical simulation of the night sky, from any location on Earth, at any date and time. [21] Marble - Virtual globe and world atlas that you can use to learn more about the Earth. [22] Step - An interactive physics simulator, allowing you to explore the physical world through ...
Simulations of one form or another have been used since the early 1900s as a method for training or training. The United States Defense Modeling and Simulation Coordination Office [2] identifies three main types of simulation: live, virtual, and constructive. Live (live action) and virtual simulations are primarily used for training purposes ...
The Molecularium Project is an informal science education project of Rensselaer Polytechnic Institute. [1] The project introduces young audiences to the world of atoms and molecules using character driven stories, animations, games and activities, and molecular visualizations.
Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software.
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