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On February 1, 2007, Microsoft announced on their Gamerscore Blog some new policies that developers must follow related to Gamerscore and Achievements in future releases. [65] All regular disc-based games must have 1,000 Gamerscore points in the base game; the title can ship with fewer than 1,000 points, but anything added later must be free.
TrueAchievements was designed and programmed by Richard Stone, and launched in March 2008. It was conceptualized when Richard Stone determined that the current GamerScore system devised by Microsoft was inherently unbalanced; it would sometimes appear to offer only a few points for difficult tasks in-game, and many points for somewhat trivial tasks in-game.
Ray Cox IV, [2] known online as Stallion83, is a video game player known for his high Xbox Gamerscore, points for completing in-game challenges known as achievements. He was the first player to reach 1,000,000 points in early 2014. [3] He held the position as early as 2008 [3] and was later recognized as the Guinness World Record holder.
The idea for game achievements can be traced back to 1982, with Activision's patches for high scores. [8] [9] This was a system by which game manuals instructed players to achieve a particular high score, take a photo of score display on the television, and send in the photo to receive a physical, iron-on style patch in a fashion somewhat similar to the earning of a Scout badge.
All regular disc-based games must have 1,000 Gamerscore points in the base game; the title can ship with fewer than 1,000 points, but anything added later must be free. Game developers also have the option of adding up to 250 points via downloadable content every three months after the first year of release (for a total of 1,750 points).
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Launched in 2015, is theScore's online platform dedicated to reporting news for all major competitive video games and players. [21] Its primary distribution platform for content is YouTube , and in November 2019, the channel surpassed over one million total subscribers on the platform, making it the leading source for competitive gaming ...
Sterling explained this at the end of the video as a way of preventing Nintendo from claiming and monetizing the video by including other material which was similarly flagged by Content ID, hoping that multiple claims would prevent anyone from monetizing the video and running advertisements on their channel, which is intended to be ad-free and ...