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  2. KingsRow - Wikipedia

    en.wikipedia.org/wiki/KingsRow

    KingsRow is a strong checkers and draughts engine. It was released by Ed Gilbert in 2000. The checkers engine can be used with the CheckerBoard GUI. It is only available as a DLL on Windows since CheckerBoard is a windows-only program. [1] The engine is available as freeware. The engine uses neural networks, opening books, and endgame databases ...

  3. Chinook (computer program) - Wikipedia

    en.wikipedia.org/wiki/Chinook_(computer_program)

    Chinook is a computer program that plays checkers (also known as draughts). It was developed between the years 1989 to 2007 at the University of Alberta, by a team led by Jonathan Schaeffer and consisting of Rob Lake, Paul Lu, Martin Bryant, and Norman Treloar.

  4. International draughts - Wikipedia

    en.wikipedia.org/wiki/International_draughts

    International draughts (also called international checkers or Polish draughts) is a strategy board game for two players, one of the variants of draughts. The gameboard comprises 10×10 squares in alternating dark and light colours, of which only the 50 dark squares are used.

  5. Checkers - Wikipedia

    en.wikipedia.org/wiki/Checkers

    Checkers [note 1] (American English), also known as draughts (/ d r ɑː f t s, d r æ f t s /; British English), is a group of strategy board games for two players which involve forward movements of uniform game pieces and mandatory captures by jumping over opponent pieces.

  6. Nemesis (draughts player) - Wikipedia

    en.wikipedia.org/wiki/Nemesis_(draughts_player)

    Nemesis is an English draughts program by Murray Cash. Today Nemesis is no longer commercially available; development stopped years ago. Nemesis was the strongest program in 2002, when it won the British computer championship against Wyllie, a 16-game match ending +5 =11 in favor of Nemesis and the Computer Checkers World Championship played out in Las Vegas.

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  8. Endgame tablebase - Wikipedia

    en.wikipedia.org/wiki/Endgame_tablebase

    Programmers added specific heuristics for the endgame – for example, the king should move to the center of the board. [10] However, a more comprehensive solution was needed. In 1965, Richard Bellman proposed the creation of a database to solve chess and checkers endgames using retrograde analysis.

  9. Combinatorial game theory - Wikipedia

    en.wikipedia.org/wiki/Combinatorial_game_theory

    For instance, in 2007 it was announced that checkers has been weakly solved—optimal play by both sides also leads to a draw—but this result was a computer-assisted proof. [4] Other real world games are mostly too complicated to allow complete analysis today, although the theory has had some recent successes in analyzing Go endgames.