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P4 is a programming language for controlling packet forwarding planes in networking devices, such as routers and switches. In contrast to a general purpose language such as C or Python, P4 is a domain-specific language with a number of constructs optimized for network data forwarding.
CFLAGS enables the addition of switches for the C compiler, while CXXFLAGS is meant to be used when invoking a C++ compiler. Similarly, a variable CPPFLAGS exists with switches to be passed to the C or C++ preprocessor. Similarly, FFLAGS enables the addition of switches for a Fortran compiler.
Switch statements come in two main variants: a structured switch, as in Pascal, which takes exactly one branch, and an unstructured switch, as in C, which functions as a type of goto. The main reasons for using a switch include improving clarity, by reducing otherwise repetitive coding, and (if the heuristics permit) also offering the potential ...
A modular network switch with three network modules (a total of 36 Ethernet ports) and one power supply A five-port layer-2 switch without management functionality. Modern commercial switches primarily use Ethernet interfaces. The core function of an Ethernet switch is to provide multiple ports of layer-2 bridging.
Network programming traditionally covers different layers of OSI/ISO model (most of application-level programming belongs to L4 and up). The table below contains some examples of popular protocols belonging to different OSI/ISO layers, and popular APIs for them.
For a butterfly network with p processor nodes, there need to be p(log 2 p + 1) switching nodes. Figure 1 shows a network with 8 processor nodes, which implies 32 switching nodes. It represents each node as N(rank, column number). For example, the node at column 6 in rank 1 is represented as (1,6) and node at column 2 in rank 0 is represented ...
In the C programming language, Duff's device is a way of manually implementing loop unrolling by interleaving two syntactic constructs of C: the do-while loop and a switch statement. Its discovery is credited to Tom Duff in November 1983, when Duff was working for Lucasfilm and used it to speed up a real-time animation program.
Because the switch only ever buffers 64 bytes of each frame, fragment-free is a faster mode than store-and-forward, but there still exists a risk of forwarding bad frames. [7] There are certain scenarios that force a cut-through Ethernet switch to buffer the entire frame, acting like a store-and-forward Ethernet switch for that frame: