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He has authored several books on C, C++, VC++, C#, .NET, DirectX and COM programming. He is also a speaker on various technology subjects and is a regular columnist for Express Computers and Developer 2.0. His best-known books include Let Us C, Understanding Pointers In C and Test Your C Skills.
In C++ pointers to non-static members of a class can be defined. If a class C has a member T a then &C::a is a pointer to the member a of type T C::*. This member can be an object or a function. [16] They can be used on the right-hand side of operators .* and ->* to access the corresponding member.
In computer science, a bounded pointer is a pointer that is augmented with additional information that enable the storage bounds within which it may point to be deduced. [1] This additional information sometimes takes the form of two pointers holding the upper and lower addresses of the storage occupied by the object to which the bounded ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 6 January 2025. General-purpose programming language "C programming language" redirects here. For the book, see The C Programming Language. Not to be confused with C++ or C#. C Logotype used on the cover of the first edition of The C Programming Language Paradigm Multi-paradigm: imperative (procedural ...
In computer science, pointer analysis, or points-to analysis, is a static code analysis technique that establishes which pointers, or heap references, can point to which variables, or storage locations.
In computer science, pointer swizzling is the conversion of references based on name or position into direct pointer references (memory addresses). It is typically performed during deserialization or loading of a relocatable object from a disk file, such as an executable file or pointer-based data structure .
Reference counting in C++ is usually implemented using "smart pointers" [19] whose constructors, destructors, and assignment operators manage the references. A smart pointer can be passed by reference to a function, which avoids the need to copy-construct a new smart pointer (which would increase the reference count on entry into the function ...
A long double (eight bytes with Visual C++, sixteen bytes with GCC) will be 8-byte aligned with Visual C++ and 16-byte aligned with GCC. Any pointer (eight bytes) will be 8-byte aligned. Some data types are dependent on the implementation. Here is a structure with members of various types, totaling 8 bytes before compilation: