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From 2006 to 2011, four versions of Lecture Quiz were developed, where the main changes were related to improved usability, thus making it easier to create quizzes, and using newer technology for implementation. Lecture Quiz 2.0 was the first prototype where both teacher and student clients had web-interfaces.
Quizlet's primary products include digital flash cards, matching games, practice electronic assessments, and live quizzes. In 2017, 1 in 2 high school students used Quizlet. [4] As of December 2021, Quizlet has over 500 million user-generated flashcard sets and more than 60 million active users. [5]
His research covers edtech, from the classroom quiz game Kahoot to social media and AI as educational tools. His forthcoming book is about how to use genAI in the learning process.
Within game-based learning initiatives, students might use Gamestar Mechanic or GameMaker to create their own video game or explore and create 3D worlds in Minecraft. In these examples, the learning agenda is encompassed within the game itself. Some authors contrast gamification of learning with game-based learning.
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Users can create free accounts on the website to create their own flashcards. On FlashcardExchange.com, users had to pay to print and download flashcards, but all functionality on Cram is free. [2] Flashcards can be created in a number of languages, such as English, French, Spanish, German, Chinese, Polish, and Portuguese. [4]
Related: 16 Games Like Wordle To Give You Your Word Game Fix More Than Once Every 24 Hours We'll have the answer below this friendly reminder of how to play the game .
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