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The Pomodoro Technique is a time management method developed by Francesco Cirillo in the late 1980s. [1] It uses a kitchen timer to break work into intervals, typically 25 minutes in length, separated by short breaks. Each interval is known as a pomodoro, from the Italian word for tomato, after the tomato-shaped kitchen timer Cirillo used as a ...
The Pomodoro technique is a productivity framework that espouses that professionals should focus without distraction on work for 25 minutes then take a break. Its interval-based technique complements timeblocking, though the Pomodoro technique is more of an ad hoc measure for unspecific work whereas timeblocking is a proactive planning ...
The technique is the namesake of a Pomodoro (Italian for tomato) shaped kitchen timer initially used by Cirillo during his time at university. The "Pomodoro" is described as the fundamental metric of time within the technique and is traditionally defined as being 30 minutes long, consisting of 25 minutes of work and 5 minutes of break time.
Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is done using real-time and/or turn-based timekeeping. In real-time games, time within the game passes ...
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
Lifeline is a text-based adventure mobile game developed by Three Minute Games for iOS and Android. [1] The player guides the main character, Taylor, through a texting conversation, to survive an unknown moon after their spaceship crashed. [2] Lifeline was written by Dave Justus and published in 2015.
This is an index of real-time strategy video games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. Information regarding date of release, developer, platform, setting and notability is provided when available.
The concept for Minit was inspired by an earlier project from Jan Willem Nijman and Kitty Calis when they participated in an Adventure Time-themed game jam in 2012. The original game involved 1-minute long episodes. Years later, Willem and Calis wanted to make a new game with the same concept and recruited Jukio Kallio and Dominik Johann. [4]