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Pages in category "Parkour video games" The following 42 pages are in this category, out of 42 total. This list may not reflect recent changes. A. Assassin's Creed; B.
Parkour in fiction (2 C, 2 P) Freerunners (6 P) O. Obstacle racing television game shows (5 C, 17 P) Parkour organizations (4 P) T. Parkour techniques (4 P) Traceurs ...
A multiplayer Half-Life 2 mod, in which players are divided into two teams, survivors and zombies. When survivors are killed, they become zombies. [121] Zombie Parkour Runner: 2011: iOS: A parkour game where the player must retrieve the items stolen from them by zombies. [122] Zombie Revenge: 1999: Arcade, Dreamcast
Zombie Parkour Runner is an auto-running platform game. It features context-sensitive, one touch controls with manually-designed levels. Players are rewarded points and score multipliers for successfully performing parkour within the environment or while evading zombies. Players can retrieve one stolen item within each level.
Parkour Everyday (simplified Chinese: 天天酷跑; pinyin: Tiāntiān Kùpǎo) is a 2013 Chinese endless running mobile video game released by Tencent. The game is the first mobile game that made a profit of CNY 100 million (US$16.27 million).
A 2.4% month-over-month increase in motor vehicle and auto parts sales, as well as a 1.8% increase in online sales, drove the gains. November sales, excluding auto and gas, rose 0.2%, below ...
On May 31, 2015, a feature called Smooth Terrain was added, increasing the graphical fidelity of in-game terrain and changing the Roblox physics engine from a block-oriented style to a smoother and more realistic one. [77] On November 20, Roblox was launched on Xbox One, with an initial selection of 15 games chosen by Roblox staff. [6]
Kotaku praised the parkour system, writing that it expanded upon its predecessor in meaningful ways, "Dying Light 2 feels as if Techland realized how the first game's movement made it stand out from so many other zombie games, and focused on building it up more. The end result is one of the best parkour systems I've ever seen in a game". [51]