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  2. Chess annotation symbols - Wikipedia

    en.wikipedia.org/wiki/Chess_annotation_symbols

    An exclamation point "!" indicates a good move, [2] especially one that is surprising or requires particular skill. The symbol may also be interpreted as "best move". Annotators are usually somewhat conservative with the use of this symbol; it is not usually awarded to obvious moves that capture material or deliver checkmate.

  3. Software for handling chess problems - Wikipedia

    en.wikipedia.org/wiki/Software_for_handling...

    Natch solves retrograde analysis problems by constructing a "proof game" - the shortest possible game leading to a certain position. Natch is a command line utility, but there is a Java based graphical interface. iNatch also provides moves with fairy conditions: monochrome chess, Einstein chess, vertical cylinder.

  4. Albin Countergambit, Lasker Trap - Wikipedia

    en.wikipedia.org/wiki/Albin_Countergambit,_L...

    Now White's best option is to accept doubled pawns with 6.fxe3, which the Encyclopaedia of Chess Openings gives as the best move. Black gets a slight advantage, but White has avoided the worst and can defend. 6. Bxb4?? Blundering into the Lasker Trap. 6... exf2+ Now 7.Kxf2 would lose the queen to 7...Qxd1, so White must play 7.Ke2.

  5. List of chess software - Wikipedia

    en.wikipedia.org/wiki/List_of_chess_software

    A chess engine generates moves, but is accessed via a command-line interface with no graphics. A dedicated chess computer has been purpose built solely to play chess. A graphical user interface (GUI) allows one to import and load an engine, and play against it. A chess database allows one to import, edit, and analyze a large archive of past games.

  6. Retrograde analysis - Wikipedia

    en.wikipedia.org/wiki/Retrograde_analysis

    In chess problems, retrograde analysis is a technique employed to determine which moves were played leading up to a given position. While this technique is rarely needed for solving ordinary chess problems, there is a whole subgenre of chess problems in which it is an important part; such problems are known as retros .

  7. Endgame tablebase - Wikipedia

    en.wikipedia.org/wiki/Endgame_tablebase

    DTZ is the only metric which supports the fifty-move rule as it determines the distance to a "zeroing-move" (i.e. a move which resets the move count to zero under the fifty-move rule). [35] By definition, all "won" positions will always have DTZ ≤ {\displaystyle \leq } DTC ≤ {\displaystyle \leq } DTM.

  8. Chess engine - Wikipedia

    en.wikipedia.org/wiki/Chess_engine

    The meaning of the term "chess engine" has evolved over time. In 1986, Linda and Tony Scherzer entered their program Bebe into the 4th World Computer Chess Championship, running it on "Chess Engine," their brand name for the chess computer hardware [2] made, and marketed by their company Sys-10, Inc. [3] By 1990 the developers of Deep Blue, Feng-hsiung Hsu and Murray Campbell, were writing of ...

  9. Turochamp - Wikipedia

    en.wikipedia.org/wiki/Turochamp

    Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...