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  2. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    Processor / System Dhrystone MIPS or MIPS, and frequency D instructions per clock cycle D instructions per clock cycle per core Year Source LINKS-1 Computer Graphics System (257-processor) 642.5 MIPS at 10 MHz: 2.5: 0.25: 1982 [98] Sega System 16 (4-processor) 16.33 MIPS at 10 MHz: 4.083: 1.020: 1985 [99] Namco System 21 (10-processor) 73.927 ...

  3. Computer performance by orders of magnitude - Wikipedia

    en.wikipedia.org/wiki/Computer_performance_by...

    2×10 15: Nvidia DGX-2 a 2 Petaflop Machine Learning system (the newer DGX A100 has 5 Petaflop performance) 11.5×10 15: Google TPU pod containing 64 second-generation TPUs, May 2017 [9] 17.17×10 15: IBM Sequoia's LINPACK performance, June 2013 [10] 20×10 15: roughly the hardware-equivalent of the human brain according to Ray Kurzweil.

  4. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.

  5. Instructions per cycle - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_cycle

    The useful work that can be done with any computer depends on many factors besides the processor speed. These factors include the instruction set architecture, the processor's microarchitecture, and the computer system organization (such as the design of the disk storage system and the capabilities and performance of other attached devices), the efficiency of the operating system, and the high ...

  6. LINPACK benchmarks - Wikipedia

    en.wikipedia.org/wiki/LINPACK_benchmarks

    Nevertheless, the LINPACK benchmark performance can provide a good correction over the peak performance provided by the manufacturer. The peak performance is the maximal theoretical performance a computer can achieve, calculated as the machine's frequency, in cycles per second, times the number of operations per cycle it can perform.

  7. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    A CPU designer is often required to implement a particular instruction set, and so cannot change N. Sometimes a designer focuses on improving performance by making significant improvements in f (with techniques such as deeper pipelines and faster caches), while (hopefully) not sacrificing too much C—leading to a speed-demon CPU design.

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  9. Floating point operations per second - Wikipedia

    en.wikipedia.org/wiki/Floating_point_operations...

    The SX-9 features the first CPU capable of a peak vector performance of 102.4 gigaFLOPS per single core. On February 4, 2008, the NSF and the University of Texas at Austin opened full scale research runs on an AMD , Sun supercomputer named Ranger , [ 44 ] the most powerful supercomputing system in the world for open science research, which ...