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  2. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle , although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from game to game.

  3. LaserScope - Wikipedia

    en.wikipedia.org/wiki/LaserScope

    The Konami LaserScope. The Konami LaserScope is a head-mounted light gun used with and licensed for the Nintendo Entertainment System video game console.. It was designed for the game Laser Invasion (known as Gun Sight in Japan), but works with any game compatible with the NES Zapper.

  4. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  5. Silent Scope (video game) - Wikipedia

    en.wikipedia.org/wiki/Silent_Scope_(video_game)

    The game uses a rifle that is mounted on the console, requiring players to physically alter their position in order to shoot accurately. In addition, the rifle's scope displays a close-up view of a small portion of the screen, representing the sniper's long-range view of the area where the rifle is pointed.

  6. How to sight-in your hunting rifle's scope with just two shots

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  7. Line of sight (video games) - Wikipedia

    en.wikipedia.org/wiki/Line_of_sight_(video_games)

    Line of sight is crucial to many types of video games, including, but not limited to, first-person shooters, strategy games, stealth games, and role-playing video games. In simplistic games with a top-down perspective, such as roguelikes , Bresenham's line algorithm can be used to determine line of sight.

  8. Super Scope - Wikipedia

    en.wikipedia.org/wiki/Super_Scope

    The inside of the Super Scope. The Transmitter is a bazooka-shaped device, just under 2 ft (61 cm) long.Located about midway on top of the barrel are two buttons, the purple "Fire" button (colored orange in Japanese and European models) and the gray "Pause" button, and a switch used to turn the Super Scope off or select regular or turbo fire.

  9. Light gun - Wikipedia

    en.wikipedia.org/wiki/Light_gun

    The first detection method, used by the NES Zapper, involves drawing each target sequentially in white light after the screen blacks out. The computer knows that if the diode detects light as it is drawing a square (or after the screen refreshes), then that is the target at which the gun is pointed.

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