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  2. AI: When a Robot Writes a Play - Wikipedia

    en.wikipedia.org/wiki/AI:_When_a_Robot_Writes_a_Play

    The play is the first result of the THEaiTRE research project, aiming to commemorate the centenary of the R.U.R. play by Karel Čapek by investigating to what extent artificial intelligence could be used to create theatre play scripts. [1] [2] [3] The script of the play was created using the THEaiTRobot tool, [4] based on the GPT-2 language ...

  3. Theaitre - Wikipedia

    en.wikipedia.org/wiki/Theaitre

    Theaitre (stylized as THEaiTRE) is an interdisciplinary research project investigating to what extent artificial intelligence is able to generate theatre play scripts. [1] The first theatre play produced within the project, AI: When a Robot Writes a Play, premiered online on February 26, 2021. [2]

  4. Game Editor - Wikipedia

    en.wikipedia.org/wiki/Game_Editor

    Game Editor projects can be saved into .ged files before exporting/building into an executable. All versions of Game Editor are backwards compatible. Game Editor also adds a folder named "data" into the directory in which the user saved the .ged to store the related graphics, animations, sounds, and music files.

  5. List of applications using Lua - Wikipedia

    en.wikipedia.org/wiki/List_of_applications_using_Lua

    iClone, a 3D real-time animation studio to create animation movies uses Lua in the controls of its new physics simulation. The drawing editor Ipe (mainly used for producing figures with LaTeX labeling) uses Lua for its functionality and script extensions. Leadwerks Game Engine uses Lua for user scripts. [13]

  6. Machinima - Wikipedia

    en.wikipedia.org/wiki/Machinima

    [8] Another important feature of Doom was that it allowed players to create their own modifications, maps, and software for the game, thus expanding the concept of game authorship. [9] In machinima, there is a dual register of gestures: the trained motions of the player determine the in-game images of expressive motion.

  7. The gambling industry's sly new way to suck money from ... - AOL

    www.aol.com/news/gambling-industrys-sly-way-suck...

    Generative AI, the authors wrote, could "allow the games themselves to generate content based on the explicit or even implicit actions of players, from instantly generated new items and playing ...

  8. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  9. AOL Mail

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!