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  2. Thread (network protocol) - Wikipedia

    en.wikipedia.org/wiki/Thread_(network_protocol)

    Thread is an IPv6-based, low-power mesh networking technology for Internet of things (IoT) products. [1] The Thread protocol specification is available at no cost; however, this requires agreement and continued adherence to an end-user license agreement (EULA), which states "Membership in Thread Group is necessary to implement, practice, and ship Thread technology and Thread Group specifications."

  3. Goertzel algorithm - Wikipedia

    en.wikipedia.org/wiki/Goertzel_algorithm

    The Goertzel algorithm is a technique in digital signal processing (DSP) for efficient evaluation of the individual terms of the discrete Fourier transform (DFT). It is useful in certain practical applications, such as recognition of dual-tone multi-frequency signaling (DTMF) tones produced by the push buttons of the keypad of a traditional analog telephone.

  4. Multithreading (computer architecture) - Wikipedia

    en.wikipedia.org/wiki/Multithreading_(computer...

    Multiple threads can interfere with each other when sharing hardware resources such as caches or translation lookaside buffers (TLBs). As a result, execution times of a single thread are not improved and can be degraded, even when only one thread is executing, due to lower frequencies or additional pipeline stages that are necessary to accommodate thread-switching hardware.

  5. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  6. Thread (computing) - Wikipedia

    en.wikipedia.org/wiki/Thread_(computing)

    A process with two threads of execution, running on one processor Program vs. Process vs. Thread Scheduling, Preemption, Context Switching. In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. [1]

  7. Round-robin scheduling - Wikipedia

    en.wikipedia.org/wiki/Round-robin_scheduling

    A Round Robin preemptive scheduling example with quantum=3. Round-robin (RR) is one of the algorithms employed by process and network schedulers in computing. [1] [2] As the term is generally used, time slices (also known as time quanta) [3] are assigned to each process in equal portions and in circular order, handling all processes without priority (also known as cyclic executive).

  8. Simultaneous multithreading - Wikipedia

    en.wikipedia.org/wiki/Simultaneous_multithreading

    This switches the threading mode between one thread, two threads or four threads depending on the number of process threads being scheduled at the time. This optimizes the use of the core for minimum response time or maximum throughput. IBM POWER8 has 8 intelligent simultaneous threads per core (SMT8).

  9. Butterfly diagram - Wikipedia

    en.wikipedia.org/wiki/Butterfly_diagram

    Signal-flow graph connecting the inputs x (left) to the outputs y that depend on them (right) for a "butterfly" step of a radix-2 Cooley–Tukey FFT. This diagram resembles a butterfly (as in the morpho butterfly shown for comparison), hence the name, although in some countries it is also called the hourglass diagram.