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  2. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    The popularity of Minecraft mods has been credited for helping Minecraft become one of the best-selling video games of all time. The first Minecraft mods worked by decompiling and modifying the Java source code of the game. The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools.

  3. Fabric.js - Wikipedia

    en.wikipedia.org/wiki/Fabric_JS

    Fabric.js is a Javascript HTML5 canvas library. It is a fully open-source project with many contributions over the years. [ 1 ] The library was originally developed in 2010 by Juriy Zaytsev, whom also led the project until 2016.

  4. Minecraft: Java Edition - Wikipedia

    en.wikipedia.org/?title=Minecraft:_Java_Edition&...

    Minecraft From a longer title : This is a redirect from a title that is a complete, more complete or longer version of the topic's name. It leads to the title in accordance with the naming conventions for common names and can help writing and searches.

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  7. Programmer art - Wikipedia

    en.wikipedia.org/wiki/Programmer_art

    Programmer art is made when there is an immediate need for an asset that does not yet exist. When this happens, a programmer will often use or create a placeholder, meant to be replaced at a later time before the project is published, although this doesn't have to be the case.

  8. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    A simple Entity–Component–System layout. Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects.

  9. Flood fill - Wikipedia

    en.wikipedia.org/wiki/Flood_fill

    Recursive flood fill with 4 directions. Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute.

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