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  2. Hand evaluation - Wikipedia

    en.wikipedia.org/wiki/Hand_evaluation

    When intending to make a bid in a suit and there is no agreed upon trump suit, add high card points and length points to get the total point value of one's hand. When intending to raise an agreed trump suit, add high card points and shortness points. When making a bid in notrump with intent to play, value high-card points only.

  3. Cribbage statistics - Wikipedia

    en.wikipedia.org/wiki/Cribbage_statistics

    The Non-dealer scores 24 in the hand for a total of 48 points. The maximum number of points that can be scored with a four-card flush is 21, which is achieved with a hand of 5 5 10 J Q or 5 5 J Q K: a pair, six fifteens, a three-card sequence, and the flush. A five-card flush of 5 10 J Q K scores 18 if the Jack is not the starter.

  4. Bridge scoring - Wikipedia

    en.wikipedia.org/wiki/Bridge_scoring

    Bridge scoring consists of six to eight elements, depending on the variant. The method of accumulation of contract points toward a "game" varies, too. However, a "game" is always triggered when 100 contract points are reached, a "partial game" or "part-score" refers to 10 to 90 contract points, and once either side reaches a game, both sides ...

  5. Contract bridge probabilities - Wikipedia

    en.wikipedia.org/wiki/Contract_bridge_probabilities

    In total 39 hand patterns are possible, but only 13 of them have an a priori probability exceeding 1%. The most likely pattern is the 4-4-3-2 pattern consisting of two four-card suits, a three-card suit and a doubleton. Note that the hand pattern leaves unspecified which particular suits contain the indicated lengths.

  6. Cribbage - Wikipedia

    en.wikipedia.org/wiki/Cribbage

    Face cards (kings, queens, and jacks) count as 10. The cards are not laid in the centre of the table as, at the end of the "play", each player needs to pick up the cards they have laid. Players score points during the play as follows: 15 – For causing the count to reach exactly 15 a player scores two points, then play continues.

  7. Rules of cribbage - Wikipedia

    en.wikipedia.org/wiki/Rules_of_cribbage

    two points for laying a card of the same rank as the previous card, thus completing a pair; six points for laying a third card of the same rank (a "pair royal" or "trips") twelve points for laying a fourth card of the same rank (a "double pair royal" or "quad") If a card completes more than one scoring combination, then all combinations are scored.

  8. Card counting - Wikipedia

    en.wikipedia.org/wiki/Card_counting

    On the other hand, low cards benefit the dealer. The rules require the dealer to hit stiff hands (12–16 total), and low cards are less likely to bust these totals. A dealer holding a stiff hand will bust if the next card is a 10. [2] Card counters do not need unusual mental abilities; they do not track or memorize specific cards.

  9. Honor point count - Wikipedia

    en.wikipedia.org/wiki/Honor_point_count

    The distributional points show the potential of the hand to take low-card tricks including long-suit tricks or short-suit tricks (ruffing tricks). Opener's DP count are less valuable as responders because usually trumping in the long side does not add tricks to the total number of tricks. Distributional hand values doubleton 1 points