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  2. Audio bit depth - Wikipedia

    en.wikipedia.org/wiki/Audio_bit_depth

    Audio bit depth. An analog signal (in red) encoded to 4-bit PCM digital samples (in blue); the bit depth is four, so each sample's amplitude is one of 16 possible values. In digital audio using pulse-code modulation (PCM), bit depth is the number of bits of information in each sample, and it directly corresponds to the resolution of each sample.

  3. High-resolution audio - Wikipedia

    en.wikipedia.org/wiki/High-resolution_audio

    High-resolution audio. High-resolution audio (high-definition audio or HD audio) is a term for audio files with greater than 44.1 kHz sample rate or higher than 16-bit audio bit depth. It commonly refers to 96 or 192 kHz sample rates. However, 44.1 kHz/24-bit, 48 kHz/24-bit and 88.2 kHz/24-bit recordings also exist that are labeled HD Audio.

  4. Audio system measurements - Wikipedia

    en.wikipedia.org/wiki/Audio_system_measurements

    The Signal-to-quantization-noise ratio is a multiple of the bit depth. Audio CDs use a bit depth of 16-bits, while DVD-Video and Blu-ray discs can use 24-bit audio. The maximum dynamic range of a 16-bit system is about 96 dB, [10] while for 24 bit it is about 144 dB.

  5. Dynamic range - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range

    Digital audio with undithered 20-bit quantization is theoretically capable of 120 dB dynamic range, while 24-bit digital audio affords 144 dB dynamic range. [6] Most Digital audio workstations process audio with 32-bit floating-point representation which affords even higher dynamic range and so loss of dynamic range is no longer a concern in ...

  6. Apple Lossless Audio Codec - Wikipedia

    en.wikipedia.org/wiki/Apple_Lossless_Audio_Codec

    ALAC supports up to 8 channels of audio at 16, 20, 24 and 32 bit depth with a maximum sample rate of 384 kHz. ALAC data is frequently stored within an MP4 container with the filename extension.m4a. This extension is also used by Apple for lossy AAC audio data in an MP4 container (same container, different audio encoding).

  7. Bitcrusher - Wikipedia

    en.wikipedia.org/wiki/Bitcrusher

    Early digital audio gear and video games used 8-bit integer samples or less. Roland's classic TR-909 drum machine used 6-bit integer samples. The number of bits used in each sample directly affects the signal-to-noise ratio and dynamic range of the digital signal, specifically by determining the amplitude of a kind of noise called quantization ...

  8. Comparison of analog and digital recording - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_analog_and...

    The DVD-Audio format uses standard, linear PCM at variable sampling rates and bit depths, which at the very least match and usually greatly surpass those of standard CD audio (16 bits, 44.1 kHz). In the popular Hi-Fi press, it had been suggested that linear PCM "creates [a] stress reaction in people", and that DSD "is the only digital recording ...

  9. Sampling (signal processing) - Wikipedia

    en.wikipedia.org/wiki/Sampling_(signal_processing)

    Audio is typically recorded at 8-, 16-, and 24-bit depth, which yield a theoretical maximum signal-to-quantization-noise ratio (SQNR) for a pure sine wave of, approximately, 49.93 dB, 98.09 dB and 122.17 dB. [22] CD quality audio uses 16-bit samples. Thermal noise limits the true number of bits that can be used in quantization.