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  2. Kuṭṭaka - Wikipedia

    en.wikipedia.org/wiki/Kuṭṭaka

    Kuṭṭaka is an algorithm for finding integer solutions of linear Diophantine equations. A linear Diophantine equation is an equation of the form ax + by = c where x and y are unknown quantities and a, b, and c are known quantities with integer values. The algorithm was originally invented by the Indian astronomer-mathematician Āryabhaṭa ...

  3. scikit-learn - Wikipedia

    en.wikipedia.org/wiki/Scikit-learn

    scikit-learn (formerly scikits.learn and also known as sklearn) is a free and open-source machine learning library for the Python programming language. [3] It features various classification, regression and clustering algorithms including support-vector machines, random forests, gradient boosting, k-means and DBSCAN, and is designed to interoperate with the Python numerical and scientific ...

  4. Relief (feature selection) - Wikipedia

    en.wikipedia.org/wiki/Relief_(feature_selection)

    Relief is an algorithm developed by Kira and Rendell in 1992 that takes a filter-method approach to feature selection that is notably sensitive to feature interactions. [1][2] It was originally designed for application to binary classification problems with discrete or numerical features. Relief calculates a feature score for each feature which ...

  5. Aryabhata - Wikipedia

    en.wikipedia.org/wiki/Aryabhata

    Aryabhata ( ISO: Āryabhaṭa) or Aryabhata I [3] [4] (476–550 CE) [5] [6] was the first of the major mathematician-astronomers from the classical age of Indian mathematics and Indian astronomy. His works include the Āryabhaṭīya (which mentions that in 3600 Kali Yuga , 499 CE, he was 23 years old) [ 7 ] and the Arya- siddhanta .

  6. Machine learning - Wikipedia

    en.wikipedia.org/wiki/Machine_learning

    v. t. e. Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions. [1]

  7. Probably approximately correct learning - Wikipedia

    en.wikipedia.org/wiki/Probably_approximately...

    e. In computational learning theory, probably approximately correct (PAC) learning is a framework for mathematical analysis of machine learning. It was proposed in 1984 by Leslie Valiant. [1] In this framework, the learner receives samples and must select a generalization function (called the hypothesis) from a certain class of possible functions.

  8. Rule induction - Wikipedia

    en.wikipedia.org/wiki/Rule_induction

    Rule induction is an area of machine learning in which formal rules are extracted from a set of observations. The rules extracted may represent a full scientific model of the data, or merely represent local patterns in the data. Data mining in general and rule induction in detail are trying to create algorithms without human programming but ...

  9. Neuroevolution of augmenting topologies - Wikipedia

    en.wikipedia.org/wiki/Neuroevolution_of...

    Neuroevolution of augmenting topologies. NeuroEvolution of Augmenting Topologies (NEAT) is a genetic algorithm (GA) for the generation of evolving artificial neural networks (a neuroevolution technique) developed by Kenneth Stanley and Risto Miikkulainen in 2002 while at The University of Texas at Austin. It alters both the weighting parameters ...