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In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.
UML provides a standard notation for many types of diagrams which can be roughly divided into three main groups: behavior diagrams, interaction diagrams, and structure diagrams. The creation of UML was originally motivated by the desire to standardize the disparate notational systems and approaches to software design.
UML diagram types; Structural UML diagrams; Class diagram; Component diagram; Composite structure diagram; Deployment diagram; Object diagram; Package diagram; Profile diagram; Behavioral UML diagrams; Activity diagram; Communication diagram; Interaction overview diagram; Sequence diagram; State diagram; Timing diagram; Use case diagram
Class - the primary declarative construct of object-oriented programming; a cohesive unit of Attributes and Operations; a compile-time template for an Object Class diagram - a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes and the relationships between the classes.
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In the above UML class diagram, the Director class doesn't create and assemble the ProductA1 and ProductB1 objects directly. Instead, the Director refers to the Builder interface for building (creating and assembling) the parts of a complex object, which makes the Director independent of which concrete classes are instantiated (which ...
In UML, become is a keyword for a specific UML stereotype, and applies to a dependency (modeled as a dashed arrow). Become shows that the source modeling element (the arrow's tail) is transformed into the target modeling element (the arrow's head), while keeping some sort of identity, even though it may have changed values, state, or even class.
UML-RSDS is a lightweight model-driven engineering (MDE) and model transformation tool supporting the UML 2.5 class diagram notation and OCL 2.4 Object Constraint Language. It supports code-generation in multiple 3GLs: Java, C#, C++, Python, Go, Swift and ANSI C. The toolset has been defined as an Eclipse project AgileUML under the modeling ...