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Algorithmic Puzzles is a book of puzzles based on computational thinking. It was written by computer scientists Anany and Maria Levitin, and published in 2011 by Oxford University Press . Topics
The history of computational thinking as a concept dates back at least to the 1950s but most ideas are much older. [6] [3] Computational thinking involves ideas like abstraction, data representation, and logically organizing data, which are also prevalent in other kinds of thinking, such as scientific thinking, engineering thinking, systems thinking, design thinking, model-based thinking, and ...
An Illustrated Book of Bad Arguments is a book on critical thinking written by Ali Almossawi and illustrated by Alejandro Giraldo. The book describes 19 logical fallacies using a set of illustrations, in which various cartoon characters participate. The online version of the book was published under a Creative Commons license on July 15, 2013. [1]
David Marr proposed that cognitive processes have three levels of description: the computational level, which describes that computational problem solved by the cognitive process; the algorithmic level, which presents the algorithm used for computing the problem postulated at the computational level; and the implementational level, which ...
In computer science, the dining philosophers problem is an example problem often used in concurrent algorithm design to illustrate synchronization issues and techniques for resolving them. It was originally formulated in 1965 by Edsger Dijkstra as a student exam exercise, presented in terms of computers competing for access to tape drive ...
Some hobbyists have developed computer programs that will solve Sudoku puzzles using a backtracking algorithm, which is a type of brute force search. [3] Backtracking is a depth-first search (in contrast to a breadth-first search), because it will completely explore one branch to a possible solution before moving to another branch.
Whether randomized algorithms with polynomial time complexity can be the fastest algorithm for some problems is an open question known as the P versus NP problem. There are two large classes of such algorithms: Monte Carlo algorithms return a correct answer with high probability. E.g. RP is the subclass of these that run in polynomial time.
There are several broadly recognized algorithmic techniques that offer a proven method or process for designing and constructing algorithms. Different techniques may be used depending on the objective, which may include searching, sorting, mathematical optimization, constraint satisfaction, categorization, analysis, and prediction.