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  2. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    Non-photorealistic renderings, such as exploded view diagrams, greatly assist in showing placement of parts in a complex system. Cartoon rendering, also called cel shading or toon shading, is a non-photorealistic rendering technique used to give 3D computer graphics a flat, cartoon-like appearance. Its defining feature is the use of distinct ...

  3. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Ray casting is a fundamental operation used for both graphical and non-graphical purposes, [29]: 6 e.g. determining whether a point is in shadow, or checking what an enemy can see in a game. Ray tracing

  4. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    In the computer game industry, GPUs are used for graphics rendering, and for game physics calculations (physical effects such as debris, smoke, fire, fluids); examples include PhysX and Bullet. CUDA has also been used to accelerate non-graphical applications in computational biology, cryptography and other fields by an order of magnitude or more.

  5. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    This representation does have certain limitations. Given sufficient graphics processing power even graphics programmers would like to use better formats, such as floating point data formats, to obtain effects such as high-dynamic-range imaging. Many GPGPU applications require floating point accuracy, which came with video cards conforming to ...

  6. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    The goal of computer graphics is to generate computer-generated images, or frames, using certain desired metrics. One such metric is the number of frames generated in a given second. Real-time computer graphics systems differ from traditional (i.e., non-real-time) rendering systems in that non-real-time graphics typically rely on ray tracing.

  7. Could AMD Be the Nvidia of 2025?

    www.aol.com/could-amd-nvidia-2025-210500400.html

    The existing footprint from the MI300, combined with next year's launch of the MI325X to compete head-to-head with Blackwell, should help AMD continue making headway against Nvidia -- in ...

  8. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    A widely used de facto standard, introduced with XGA-2 and other early "multiscan" graphics cards and monitors, with an unusual aspect ratio of 5:4 (1.25:1) instead of the more common 4:3 (1. 3:1), meaning that even 4:3 pictures and video will appear letterboxed on the narrower 5:4 screens. This is generally the native resolution—with ...

  9. Today's Wordle Hint, Answer for #1259 on Friday, November 29 ...

    www.aol.com/todays-wordle-hint-answer-1259...

    If you’re stuck on today’s Wordle answer, we’re here to help—but beware of spoilers for Wordle 1259 ahead. Let's start with a few hints.