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Star Ocean: The Last Hope [8] [a] is a 2009 action role-playing video game developed by tri-Ace and published by Square Enix for the Xbox 360, and the fourth installment in the Star Ocean series. The game's battle system features four party members, and is more team-oriented.
The music for Star Ocean: The Last Hope was composed by Motoi Sakuraba, who has worked on the soundtrack for the previous Star Ocean games and many other games developed by tri-Ace. The soundtrack was released in two parts: Star Ocean: The Last Hope Original Soundtrack - A 3-CD set containing all the music tracks in the game, with a total of 71 ...
Star Ocean: Integrity and Faithlessness [a] is an action role-playing video game developed by tri-Ace and published by Square Enix for the PlayStation 4 and PlayStation 3. [3] It is the fifth major installment in the Star Ocean series, following Star Ocean: The Last Hope.
Last Hope, 2006 scrolling shooter game; Torneko: The Last Hope, 1999 role-playing game; Star Ocean: The Last Hope, 2009 action role-playing game; Serious Sam VR: The Last Hope, 2017 first-person shooter game; The Last Hope: Dead Zone Survival, 2023 survival game
This game, published by Namco, is a precursor to tri-Ace's own Star Ocean games in several ways; e.g., an action battle system where the player controls one character and AI controls others in the party and special battle skills that the player can assign to different buttons.
Star Ocean [a] is a 1996 action role-playing game developed by tri-Ace and published by Enix for the Super Famicom.The first game in the Star Ocean series, it was released only in Japan in July 1996, and was the first game developed by tri-Ace, consisting of staff that had previously left Wolf Team due to being unhappy with the development process for Tales of Phantasia with Namco in 1995.
Star Ocean: The Divine Force [a] is a 2022 action role-playing game developed by tri-Ace and published by Square Enix. It is the sixth major installment in the Star Ocean series and was released for PlayStation 4 , PlayStation 5 , Windows , Xbox One , and Xbox Series X/S on October 27. [ 1 ]
The game was developed using an in-house multi-platform proprietary engine called ASKA (tri-Ace Superlative Knowledge-based Architecture), developed by a team led by Gotanda. The engine was in development since 2005 and was used for three different games in tandem: Resonance of Fate, Infinite Undiscovery and Star Ocean: The Last Hope.
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