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  2. Management of attention deficit hyperactivity disorder

    en.wikipedia.org/wiki/Management_of_attention...

    Preliminary studies have supported the idea that playing video games is a form of neurofeedback, which helps those with ADHD self-regulate and improve learning. [ 233 ] [ 234 ] Memory, multitasking, fluid intelligence, and other cognitive talents may be improved by certain computer programmes and video games. [ 235 ]

  3. Discovery learning - Wikipedia

    en.wikipedia.org/wiki/Discovery_learning

    Because students are left to self-discovery of topics, researchers worry that learning taking place may have errors, misconceptions or be confusing or frustrating to the learner. [ 12 ] Research shows that cognitive demands required for discovery in young children may hinder learning as they have limited amounts of existing knowledge to ...

  4. Mental health in education - Wikipedia

    en.wikipedia.org/wiki/Mental_health_in_education

    Mental health in education is the impact that mental health (including emotional, psychological, and social well-being) has on educational performance.Mental health often viewed as an adult issue, but in fact, almost half of adolescents in the United States are affected by mental disorders, and about 20% of these are categorized as “severe.” [1] Mental health issues can pose a huge problem ...

  5. Autodidacticism - Wikipedia

    en.wikipedia.org/wiki/Autodidacticism

    As a form of discovery learning, students in today's classrooms are being provided with more opportunity to "experience and interact" with knowledge, which has its roots in autodidacticism. Successful self-teaching can require self-discipline and reflective capability.

  6. Self-regulated learning - Wikipedia

    en.wikipedia.org/wiki/Self-regulated_learning

    Self-regulation is an important construct in student success within an environment that allows learner choice, such as online courses. Within the remained time of explanation, there will be different types of self-regulations such as the focus is the differences between first- and second-generation college students' ability to self-regulate their online learning.

  7. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    Learning through discovery, influenced by Jerome Bruner, where students learn through discovery of ideas with the help of situations provided by the teacher. Conceptual change: misconceptions takes place as students discover knowledge without any guidance; teachers provide knowledge keeping in mind the common misconceptions about the content ...

  8. History of attention deficit hyperactivity disorder - Wikipedia

    en.wikipedia.org/wiki/History_of_attention...

    Hyperactivity has long been part of the human condition, although hyperactive behaviour has not always been seen as problematic. [1] [page needed]The terminology used to describe the symptoms of attention deficit hyperactivity disorder, or ADHD, has gone through many changes over history, including "minimal brain damage", "minimal brain dysfunction", "learning/behavioral disabilities" and ...

  9. Educational neuroscience - Wikipedia

    en.wikipedia.org/wiki/Educational_neuroscience

    Educational neuroscience (or neuroeducation, [1] a component of Mind Brain and Education) is an emerging scientific field that brings together researchers in cognitive neuroscience, developmental cognitive neuroscience, educational psychology, educational technology, education theory and other related disciplines to explore the interactions between biological processes and education.

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