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  2. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    ClassDojo [3] is an educational technology company. [4] [5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [6] [7] and messaging that can be translated into more than 35 languages.

  3. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [2] and released to the public in January 2007. [3] Quizlet's primary products include digital flash cards, matching games, practice electronic assessments, and live quizzes. In 2017, 1 in 2 high school students used Quizlet. [4]

  4. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [4] [5]

  5. Ask Engadget: How can students score free A/V software? - AOL

    www.aol.com/news/2019-08-10-free-software...

    This week's question asks what kind of software deals are available to students. Weigh in with your advice in the comments -- and feel free to send your own questions along to ask@engadget.com!

  6. Wooclap - Wikipedia

    en.wikipedia.org/wiki/Wooclap

    During the study, the main difference between each interactive EdTech was that "Wooclap allowed students to ask questions directly through the website or application". [ 11 ] When describing various EdTechs, the study deemed that "money wise, Wooclap app is the most expensive and is very limited in its free use (only 30 students per session).

  7. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  8. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]

  9. 7 Living Alternatives to Dorms for College Students

    www.aol.com/7-living-alternatives-dorms-college...

    Between the cramped living quarters and the surprisingly expensive cost, some college students might look off campus for places to live. The average dorm costs... 7 Living Alternatives to Dorms ...

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