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Several variables are used to evaluate an animal's performance. For example, a "probe trial" measures how long the test subject spends in the "target quadrant" (the quadrant with the hidden platform). [12] More elaborate trials alter the location of the hidden platform, or measure distance spent swimming in the pool before reaching the platform ...
In psychology, the four stages of competence, or the "conscious competence" learning model, relates to the psychological states involved in the process of progressing from incompetence to competence in a skill. People may have several skills, some unrelated to each other, and each skill will typically be at one of the stages at a given time.
The four datasets composing Anscombe's quartet. All four sets have identical statistical parameters, but the graphs show them to be considerably different. Anscombe's quartet comprises four datasets that have nearly identical simple descriptive statistics, yet have very different distributions and appear very different when graphed.
A graphical model or probabilistic graphical model (PGM) or structured probabilistic model is a probabilistic model for which a graph expresses the conditional dependence structure between random variables. Graphical models are commonly used in probability theory, statistics—particularly Bayesian statistics—and machine learning.
A simple example of interaction involves plants: Some plants grow toward the light (phototropism) and some away from gravity (gravitropism). Many forms of developmental learning have a critical period, for instance, for imprinting among geese and language acquisition among humans. In such cases, genes determine the timing of the environmental ...
U-shaped development, also known as U-shaped learning, is the typical pattern by which select physical, artistic, and cognitive skills are developed. [1] It is called “U” shape development because of the shape of the letter U in correlation to a graph, skills developed in the “U shaped” fashion begin on a high position on a graph's Y-axis.
The worked-example effect is a learning effect predicted by cognitive load theory. [1] [full citation needed] Specifically, it refers to improved learning observed when worked examples are used as part of instruction, compared to other instructional techniques such as problem-solving [2] [page needed] and discovery learning.
The circumplex model of group tasks was inspired by the circumplex model of emotions, a graphical representation of emotional states (see Emotion classification § Circumplex model) that is usually a circle with unpleasant on the left, pleasant on the right, activation on the top, and deactivation on the bottom. All the other emotions are ...