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Angular distance appears in mathematics (in particular geometry and trigonometry) and all natural sciences (e.g., kinematics, astronomy, and geophysics). In the classical mechanics of rotating objects, it appears alongside angular velocity, angular acceleration, angular momentum, moment of inertia and torque.
Many toys are made with angular mechanics in mind. These toys include gyroscopes, tops, and yo-yos. When you spin a toy, you apply force to both sides [3] (Push and pull respectively). This makes the top spin. According to newtons third law of motion, [3] the top would continue to spin until a force is acted upon it. Because of all of the ...
Euler's second law states that the rate of change of angular momentum L about a point that is fixed in an inertial reference frame (often the center of mass of the body), is equal to the sum of the external moments of force acting on that body M about that point: [1] [4] [5]
where M k are the components of the applied torques, I k are the principal moments of inertia and ω k are the components of the angular velocity. In the absence of applied torques, one obtains the Euler top. When the torques are due to gravity, there are special cases when the motion of the top is integrable.
The trivial case of the angular momentum of a body in an orbit is given by = where is the mass of the orbiting object, is the orbit's frequency and is the orbit's radius.. The angular momentum of a uniform rigid sphere rotating around its axis, instead, is given by = where is the sphere's mass, is the frequency of rotation and is the sphere's radius.
Rotational energy or angular kinetic energy is kinetic energy due to the rotation of an object and is part of its total kinetic energy. Looking at rotational energy separately around an object's axis of rotation , the following dependence on the object's moment of inertia is observed: [ 1 ] E rotational = 1 2 I ω 2 {\displaystyle E_{\text ...
In physics, angular velocity (symbol ω or , the lowercase Greek letter omega), also known as the angular frequency vector, [1] is a pseudovector representation of how the angular position or orientation of an object changes with time, i.e. how quickly an object rotates (spins or revolves) around an axis of rotation and how fast the axis itself changes direction.
Angular momenta of a classical object. Left: intrinsic "spin" angular momentum S is really orbital angular momentum of the object at every point, right: extrinsic orbital angular momentum L about an axis, top: the moment of inertia tensor I and angular velocity ω (L is not always parallel to ω) [6] bottom: momentum p and its radial position r ...