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  2. File:Uniform Set of the Kansas City Chiefs.svg - Wikipedia

    en.wikipedia.org/wiki/File:Uniform_Set_of_the...

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  3. File:Kansas City Royals Primary Logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Kansas_City_Royals...

    This logo image consists only of simple geometric shapes or text. It does not meet the threshold of originality needed for copyright protection, and is therefore in the public domain . Although it is free of copyright restrictions, this image may still be subject to other restrictions .

  4. File:Kansas City Royals Insignia.svg - Wikipedia

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    Kansas City Royals; Usage on ja.wikipedia.org カンザスシティ・ロイヤルズ; Usage on ms.wikipedia.org Kansas City Royals; Usage on nl.wikipedia.org Kansas City Royals; Usage on ru.wikipedia.org Канзас-Сити Роялс; Usage on www.wikidata.org Q744530; Property:P154; Usage on zh.wikipedia.org 堪萨斯市皇家

  5. File:Roblox logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Roblox_logo.svg

    Date/Time Thumbnail Dimensions User Comment; current: 08:10, 9 March 2023: 909 × 223 (32 KB): Achim55: Reverted to version as of 02:41, 31 August 2016 (UTC) COM:OVERWRITE.Use File:Roblox Logo 2022.svg

  6. File:Roblox Logo 2022.svg - Wikipedia

    en.wikipedia.org/wiki/File:Roblox_Logo_2022.svg

    The following other wikis use this file: Usage on ang.wikipedia.org Roblox; Usage on ar.wikipedia.org روبلوكس; شركة روبلوكس; Usage on ast.wikipedia.org

  7. File:Robux 2019 Logo gold.svg - Wikipedia

    en.wikipedia.org/wiki/File:Robux_2019_Logo_gold.svg

    The following other wikis use this file: Usage on ang.wikipedia.org Roblox; Usage on bn.wikipedia.org রবলক্স; Usage on es.wikipedia.org

  8. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism.

  9. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]

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