Search results
Results from the WOW.Com Content Network
As Sonic had become Sega's mascot, Sega released two educational games featuring characters from the Sonic franchise, Sonic the Hedgehog's Gameworld and Tails and the Music Maker. [8] [10] Gameworld was developed by Aspect Co., [11] the studio that produced the majority of the Game Gear Sonic games. [12]
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Help; Learn to edit; Community portal; Recent changes; Upload file
Sonic X; Sonic Adventure 2; Sonic und die Geheimen Ringe; Sonic Underground; Sonic the Hedgehog (Computerspielfigur) Sonic the Hedgehog; Sonic & Knuckles; Sonic & Sega All-Stars Racing; Sonic der irre Igel; Sonic Colours; Mario & Sonic bei den Olympischen Spielen; Miles Tails Prower; Figuren aus der Sonic-the-Hedgehog-Reihe; Sonic the Hedgehog ...
[2] [1] Corey Bringas would voice Tails in Sonic Adventure. [10] His brother, Connor Bringas, would voice Tails in Sonic Adventure 2. William Corkery would then take over in Sonic Heroes. Beginning in 2003 with Sonic X, he was voiced by Amy Palant who would later take over the role in the video games, starting with Shadow the Hedgehog in 2005. [1]
The Sonic 3 cartridge can be attached to an adapter on the Sonic & Knuckles cartridge, creating a combined game, Sonic the Hedgehog 3 & Knuckles. Michael Jackson composed portions of the soundtrack, but left the project and went uncredited; sources vary on how much of his work was retained, and many tracks were replaced in rereleases.
Sonic 3 was the first Sonic game composer Jun Senoue worked on. [278] Senoue has composed the music for many Sonic games since Sonic 3D Blast, [c] often with his band Crush 40, which he formed with Hardline vocalist Johnny Gioeli. [291]
The sequel, Sonic 2, gave Sonic a fox friend named Tails. Sonic CD introduced Amy Rose, a female hedgehog with a persistent crush on Sonic. Sonic 3 introduced Knuckles the Echidna, Sonic's rival and later friend. All five of these have remained major characters and appeared in dozens of games.
In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.