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  2. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    C# is a language in which the null object pattern can be properly implemented. This example shows animal objects that display sounds and a NullAnimal instance used in place of the C# null keyword. The null object provides consistent behaviour and prevents a runtime null reference exception that would occur if the C# null keyword were used instead.

  3. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    The form used in C# and the rest of the Common Language Infrastructure is based on that in the classic Visual Basic. delegate void MouseEventHandler ( object sender , MouseEventArgs e ); public class Button : System .

  4. Magic string - Wikipedia

    en.wikipedia.org/wiki/Magic_string

    Often there are significant time constraints out of the developer's control right from the beginning of their involvement in a project. Common issues that might lead to this anti-pattern as a result: Null != null [2] or any variation where a data type doesn't compare bitwise to a supposedly identical type. This is an issue that can even occur ...

  5. Nullable type - Wikipedia

    en.wikipedia.org/wiki/Nullable_type

    Nullable types are a feature of some programming languages which allow a value to be set to the special value NULL instead of the usual possible values of the data type.In statically typed languages, a nullable type is an option type, [citation needed] while in dynamically typed languages (where values have types, but variables do not), equivalent behavior is provided by having a single null ...

  6. Comparison of programming languages (string functions)

    en.wikipedia.org/wiki/Comparison_of_programming...

    In object-oriented languages, string functions are often implemented as properties and methods of string objects. In functional and list-based languages a string is represented as a list (of character codes), therefore all list-manipulation procedures could be considered string functions.

  7. Interpreter pattern - Wikipedia

    en.wikipedia.org/wiki/Interpreter_pattern

    The expression objects are composed recursively into a composite/tree structure that is called abstract syntax tree (see Composite pattern). The Interpreter pattern doesn't describe how to build an abstract syntax tree. This can be done either manually by a client or automatically by a parser. See also the UML class and object diagram below.

  8. Double-checked locking - Wikipedia

    en.wikipedia.org/wiki/Double-checked_locking

    The original form of the pattern, appearing in Pattern Languages of Program Design 3, [2] has data races, depending on the memory model in use, and it is hard to get right. Some consider it to be an anti-pattern. [3] There are valid forms of the pattern, including the use of the volatile keyword in Java and explicit memory barriers in C++. [4]

  9. Join-pattern - Wikipedia

    en.wikipedia.org/wiki/Join-pattern

    There are many uses of the Join-patterns with different languages. Some languages use join-patterns as a base of theirs implementations, for example the Polyphonic C# or MC# Archived 2011-09-10 at the Wayback Machine but others languages integrate join-pattern by a library like Scala Joins [27] for Scala or the Joins library for VB. [28]