Search results
Results from the WOW.Com Content Network
The influence of different draw distances (Higher distances show more area.) In computer graphics, draw distance (render distance or view distance) is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine.
In computing, hardware overlay, a type of video overlay, provides a method of rendering an image to a display screen with a dedicated memory buffer inside computer video hardware. The technique aims to improve the display of a fast-moving video image — such as a computer game , a DVD , or the signal from a TV card .
The SM command (an ISO/IEC 13239 addition) is a generic "set mode" command which includes an information field (in the same ISO 8885 format as XID) specifying parameters. This allows parameter values (like 15- and 31-bit sequence numbers) and parameters like window sizes and maximum frame sizes not expressible by the standard six mode-set ...
Windows Advanced Rasterization Platform (WARP) [1] is a software rasterizer and a component of DirectX graphics runtime in Windows 7 and later. It is available for Windows Vista and Windows Server 2008 through platform update for Windows Vista .
Windows 8 (also sometimes referred to as Windows 8 (Core) to distinguish from the OS itself) [2] is the basic edition of Windows for the IA-32 and x64 architectures. This edition contains features aimed at the home market segment and provides all of the basic new Windows 8 features.
Windows 8.1 was made available for download via MSDN and Technet and available as a free upgrade for retail copies of Windows 8 and Windows RT users via the Windows Store. A server version, Windows Server 2012 R2, was released on October 18, 2013. Windows 8.1 aimed to address complaints of Windows 8 users and reviewers on launch.
DSC can work in constant or variable bitrate mode. The minimum allowed bits-per-pixel (BPP) is 6 bit/px; [7]: 52 the typical BPP given on VESA's website is 8 bit/px. [8] The variable-bitrate is actually a way to temporarily disable the display link; [7]: 125 it only adds the possibility of choosing 0 bit/px. [7]: 41
With the advent of 3D games in the 1990s, a lot of video games simply did not render distant structures or objects. Only nearby objects would be rendered and more distant parts would gradually fade, essentially implementing distance fog. Video games using LOD rendering avoid this fog effect and can render larger areas.