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  2. Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out ...

    en.wikipedia.org/wiki/Godzilla,_Mothra_and_King...

    [38] In 2021, the film was ranked at number 14 on Variety's list "All the Godzilla Movies Ranked" [39] In 2023, Collider ranked GMK as the best film in the series, listing it higher than the 1954 film and Godzilla vs. Destoroyah (1995). [40] That same year, Comic Book Resources listed it number 12 on their ranking of every film. [41]

  3. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    A dual-joystick controller for the original PlayStation An arcade style controller for the Sega Dreamcast. A joystick is a peripheral that consists of a handheld stick that can be tilted around either of two axes and (sometimes) twisted around a third. The joystick is often used for flight simulators.

  4. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...

  5. Gamepad - Wikipedia

    en.wikipedia.org/wiki/Gamepad

    Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...

  6. Arcade controller - Wikipedia

    en.wikipedia.org/wiki/Arcade_controller

    A restrictor gate limits the joystick's range of motion. The most common reason to use a gate in an actual arcade setting is the retrofitting of an older machine that is not compatible with a new 8-way stick. A classic example of this is Pac-Man. The game was originally designed for a 4-way stick, and is programmed to respond only when a new ...

  7. Analog stick - Wikipedia

    en.wikipedia.org/wiki/Analog_stick

    The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control required for such titles. It was during the fifth console generation that Nintendo announced it would integrate an analog stick into its iconic Nintendo 64 controller, a step which would pave the way for subsequent leading console manufacturers to follow suit.

  8. GameCube controller - Wikipedia

    en.wikipedia.org/wiki/GameCube_controller

    GameCube software played on the Wii requires the use of a GameCube controller. Wii software can be programmed to make full use of GameCube controllers. Nearly all Virtual Console games and certain Wii and WiiWare games have been designed to support GameCube controllers as input. However, some later Wii models, such as the Wii Family Edition and ...

  9. Video game - Wikipedia

    en.wikipedia.org/wiki/Video_game

    A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...