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  2. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Due to the C++ language not having a dedicated keyword to declare interfaces, the following C++ example uses inheritance from a pure abstract base class. For most purposes, this is functionally equivalent to the interfaces provided in other languages, such as Java [4]: 87 and C#. [5]: 144

  3. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    Non-virtual or static methods cannot be overridden. The overridden base method must be virtual, abstract, or override. In addition to the modifiers that are used for method overriding, C# allows the hiding of an inherited property or method. This is done using the same signature of a property or method but adding the modifier new in front of it ...

  4. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    In most class-based object-oriented languages like C++, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object", with the exception of: constructors, destructors, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that ...

  5. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    That algorithm enforces two constraints: children precede their parents and if a class inherits from multiple classes, they are kept in the order specified in the tuple of base classes (however in this case, some classes high in the inheritance graph may precede classes lower in the graph [10]). Thus, the method resolution order is: D, B, C, A.

  6. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    The factory method design pattern solves problems such as: How can an object's subclasses redefine its subsequent and distinct implementation? The pattern involves creation of a factory method within the superclass that defers the object's creation to a subclass's factory method.

  7. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    The g++ compiler implements the multiple inheritance of the classes B1 and B2 in class D using two virtual method tables, one for each base class. (There are other ways to implement multiple inheritance, but this is the most common.) This leads to the necessity for "pointer fixups", also called thunks, when casting. Consider the following C++ code:

  8. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    In the ConcreteDecorator class, override any Component method(s) whose behavior needs to be modified. This pattern is designed so that multiple decorators can be stacked on top of each other, each time adding a new functionality to the overridden method(s). Note that decorators and the original class object share a common set of features.

  9. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .