enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Audio time stretching and pitch scaling - Wikipedia

    en.wikipedia.org/wiki/Audio_time_stretching_and...

    In order to preserve an audio signal's pitch when stretching or compressing its duration, many time-scale modification (TSM) procedures follow a frame-based approach. [6] Given an original discrete-time audio signal, this strategy's first step is to split the signal into short analysis frames of fixed length.

  3. Television Interface Adaptor - Wikipedia

    en.wikipedia.org/wiki/Television_Interface_Adaptor

    The TIA generates the screen display, sound effects, and reads the controllers. At the time the Atari VCS was designed, even small amounts of RAM were expensive. The chip was designed without the extra circuitry of a framebuffer, instead requiring detailed programming to create even a simple display. [2]

  4. Latency (audio) - Wikipedia

    en.wikipedia.org/wiki/Latency_(audio)

    Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.

  5. Electronic skip protection - Wikipedia

    en.wikipedia.org/wiki/Electronic_Skip_Protection

    In 2006, the time generally ranged from 10 seconds to "skip-free", where the player will rarely skip due to a large buffer. Due to the nature of the ATRAC compression scheme, and to ensure uninterrupted playback in the presence of fragmentation , all MD decks and portables buffered at least 10 seconds when the format was introduced in 1992.

  6. Hardware overlay - Wikipedia

    en.wikipedia.org/wiki/Hardware_overlay

    In computing, hardware overlay, a type of video overlay, provides a method of rendering an image to a display screen with a dedicated memory buffer inside computer video hardware. The technique aims to improve the display of a fast-moving video image — such as a computer game, a DVD, or the signal from a TV card.

  7. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    At any one time, one buffer is actively being displayed by the monitor, while the other, background buffer is being drawn. When the background buffer is complete, the roles of the two are switched. The page-flip is typically accomplished by modifying a hardware register in the video display controller —the value of a pointer to the beginning ...

  8. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    TV viewers can be affected as well. If a home theater receiver with external speakers is used, then the display lag causes the audio to be heard earlier than the picture is seen. "Early" audio is more jarring than "late" audio. Many home-theater receivers have a manual audio-delay adjustment which can be set to compensate for display latency.

  9. AirPlay - Wikipedia

    en.wikipedia.org/wiki/AirPlay

    It supported audio and now video streaming to the Apple TV, and later added screen-mirroring and eventually support for a broad range of 3rd-party AirPlay-compatible speakers and AV equipment. Apple announced AirPlay 2 at its annual WWDC conference on June 5, 2017.