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Dien Bien Phu, subtitled "Strategic Game of Indochina 1950-55" is a board wargame published by Simulations Design Corporation (SDC) in 1973 that simulates the final five years of the First Indochina War in the northern French protectorate of Tonkin.
That the combat system is innovative definitely follows from the complete lack of movement allowances in the game." [4] In Issue 33 of Moves, John Prados called the components "impressive". Looking at game strategy, Prados was equally as impressed, noting that for the Viet Minh player, this game "is not completely a matter of 'human wave' tactics.
Stadium Events is a fitness game that allows the players to compete in four different sporting events: 100M dash, 110M hurdles, long jump, and triple jump. [1]: 1–3 The game utilizes the Family Fun Fitness control mat which supports up to two players simultaneously, although up to six alternating players can be registered for each event.
The game is set during the Franco-Vietnamese War from 1946 to 1954. The title is a reference to May 7, 1954, which was the date of the Việt Minh's victory over France at the Battle of Dien Bien Phu. [1] [2] Although the website is currently down, the game can still be downloaded from a Wayback Machine capture.
A game simulating the campaign to break the siege of Khe Sanh during the Vietnam War in 1968. Defiance: The Battle of Xuan Loc: 1980: Swedish Game Production: A simulation of The Battle of Xuan Loc (11 April 1975). No Trumpets No Drums: 1982: World Wide Wargames: Operational level game simulating the whole of the United States' ground combat ...
The Power Pad (known in Japan as Family Trainer, and in Europe and briefly in the United States as Family Fun Fitness) is a floor mat game controller for the Nintendo Entertainment System. It is a gray mat with twelve pressure-sensors embedded between two layers of flexible plastic. It was originally developed by Bandai.
The game ends when only one player is left with any cards. That player is the loser. In a gambling game, the loser pays each other player a fixed stake; in a drinking game, they buy the next round; in a friendly game, they shuffle the deck for the next match.
The game is similar to Atari, Inc.'s Star Raiders from 1979. [4] [5] Both games allow switching between front and aft-facing views and have strategic chart and scan modes. While Star Raiders has the player fighting Zylons, in Codename MAT the enemies are Myons. A sequel, Codename MAT II, also by Brewster, was published in 1985.