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  2. Divide-and-conquer algorithm - Wikipedia

    en.wikipedia.org/wiki/Divide-and-conquer_algorithm

    In computer science, divide and conquer is an algorithm design paradigm. A divide-and-conquer algorithm recursively breaks down a problem into two or more sub-problems of the same or related type, until these become simple enough to be solved directly. The solutions to the sub-problems are then combined to give a solution to the original problem.

  3. Master theorem (analysis of algorithms) - Wikipedia

    en.wikipedia.org/wiki/Master_theorem_(analysis...

    The master theorem always yields asymptotically tight bounds to recurrences from divide and conquer algorithms that partition an input into smaller subproblems of equal sizes, solve the subproblems recursively, and then combine the subproblem solutions to give a solution to the original problem. The time for such an algorithm can be expressed ...

  4. Akra–Bazzi method - Wikipedia

    en.wikipedia.org/wiki/Akra–Bazzi_method

    Its primary application is the approximation of the running time of many divide-and-conquer algorithms. For example, in the merge sort , the number of comparisons required in the worst case, which is roughly proportional to its runtime, is given recursively as T ( 1 ) = 0 {\displaystyle T(1)=0} and

  5. Samplesort - Wikipedia

    en.wikipedia.org/wiki/Samplesort

    Samplesort is a sorting algorithm that is a divide and conquer algorithm often used in parallel processing systems. [1] Conventional divide and conquer sorting algorithms partitions the array into sub-intervals or buckets. The buckets are then sorted individually and then concatenated together.

  6. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Divide and conquer divides the problem into multiple subproblems and so the conquer stage is more complex than decrease and conquer algorithms. [citation needed] An example of a decrease and conquer algorithm is the binary search algorithm. Search and enumeration Many problems (such as playing chess) can be modelled as problems on graphs.

  7. Category:Divide-and-conquer algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Divide-and...

    In other projects Wikimedia Commons; Wikidata item; Appearance. ... Pages in category "Divide-and-conquer algorithms" The following 9 pages are in this category, out ...

  8. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. [ 1 ] [ 2 ] [ 3 ] It is a divide-and-conquer algorithm that reduces the multiplication of two n -digit numbers to three multiplications of n /2-digit numbers and, by repeating this reduction, to at most n log 2 ⁡ 3 ...

  9. Quickhull - Wikipedia

    en.wikipedia.org/wiki/Quickhull

    Steps 1-2: Divide the points into two subsets. The 2-dimensional algorithm can be broken down into the following steps: [2] Find the points with minimum and maximum x coordinates, as these will always be part of the convex hull. If many points with the same minimum/maximum x exist, use the ones with the minimum/maximum y, respectively.