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Jumble: a kind of word game in which the solution of a puzzle is its anagram; Chronogram: a phrase or sentence in which some letters can be interpreted as numerals and rearranged to stand for a particular date; Gramogram: a word or sentence in which the names of the letters or numerals are used to represent the word
An anagram is a word or phrase formed by rearranging the letters of a different word or phrase, typically using all the original letters exactly once. [1] For example, the word anagram itself can be rearranged into the phrase "nag a ram"; which is an Easter egg suggestion in Google after searching for the word "anagram". [2]
Anagrams (also published under names including Anagram, Snatch and Word Making and Taking) is a tile-based word game that involves rearranging letter tiles to form words. The game pieces are a set of tiles with letters on one side.
You may rearrange your grid as many times as you like – the name "Bananagrams" is a play on the word anagrams, as a player must often rearrange the words one has already formed in order to allow newly drawn tiles to be placed into their grid. When a player uses up all of their tiles, they call out "Peel!"
The poem "Anagram" from the 1633 edition of George Herbert's The Temple, connecting the words Mary and army. Anagrammatic poetry is poetry with the constrained form that either each line or each verse is an anagram of all other lines or verses in the poem. A poet that specializes in anagrams is an anagrammarian. [1]
A Lychrel number is a natural number that cannot form a palindrome through the iterative process of repeatedly reversing its digits and adding the resulting numbers. This process is sometimes called the 196-algorithm, after the most famous number associated with the process.
Illustration of the dining philosophers problem. Each philosopher has a bowl of spaghetti and can reach two of the forks. In computer science, the dining philosophers problem is an example problem often used in concurrent algorithm design to illustrate synchronization issues and techniques for resolving them.
In computer science, the Rabin–Karp algorithm or Karp–Rabin algorithm is a string-searching algorithm created by Richard M. Karp and Michael O. Rabin () that uses hashing to find an exact match of a pattern string in a text.