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  2. Unreal Editor for Fortnite - Wikipedia

    en.wikipedia.org/wiki/Unreal_Editor_for_Fortnite

    In the Fortnite ecosystem, Discover or Discovery is the term used to describe the algorithm that puts UGC content in front of players in the form of playlists or rows in the Fortnite lobby. A Discover row consists of a thumbnail, title, and the current amount of players playing the experience.

  3. Fortnite Creative - Wikipedia

    en.wikipedia.org/wiki/Fortnite_Creative

    Fortnite Creative is a sandbox game, developed and published by Epic Games, part of the video game Fortnite. It was released on December 6, 2018, for Android , iOS , macOS , Nintendo Switch , PlayStation 4 , Windows , and Xbox One , and in November 2020 for PlayStation 5 and Xbox Series X/S .

  4. Verse (programming language) - Wikipedia

    en.wikipedia.org/wiki/Verse_(programming_language)

    Verse is designed to interact with Fortnite Creative's existing ‍ devices system. As of June 2024, UEFN remains the only way to interpret, parse, compile or run Verse code; plans to implement the language into the release of Unreal Engine 6 have been discussed.

  5. Stride (game engine) - Wikipedia

    en.wikipedia.org/wiki/Stride_(game_engine)

    Stride is a C# suite of tools to create games. It is also a full game engine with a customizable shader system intended for virtual reality game development. Its main tool is the Game Studio, a fully integrated environment that allows the user to import assets, create and arrange scenes using an Entity component system, assign scripts, build and run games.

  6. Frostbite (game engine) - Wikipedia

    en.wikipedia.org/wiki/Frostbite_(game_engine)

    Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the now defunct cloud streaming service Google Stadia.

  7. Unigine - Wikipedia

    en.wikipedia.org/wiki/Unigine

    UNIGINE 1 had support for large virtual scenarios and specific hardware required by professional simulators and enterprise VR systems, often called serious games.. Support for large virtual worlds was implemented via double precision of coordinates (64-bit per axis), [12] zone-based background data streaming, [13] and optional operations in geographic coordinate system (latitude, longitude ...